Blog
Sports Streaming – How to Stay Ahead of the Game with Monetisation
13 August 2020
Before COVID-19, the sports streaming industry was a lucrative market for the likes of sports apps and OTT providers. COVID-19 has only increased sports fans’ appetite for streaming. The hiatus...
Kids’ Apps Are Growing. Could Carrier Billing Be the Best Way to Pay?
29 July 2020
Kids’ App Market Size The kids’ app market is complex. It overlaps with four major industries – education, technology, entertainment and gaming with ‘kids apps’ and ‘educational apps’ often terms...
The Future of Remote Learning and What it Means for Mobile Payments
22 July 2020
With the rise of the internet and new technologies such as 5G, being physically present in a classroom to learn isn’t the only available option any more. Quality education, often...
Carrier Billing Market Focus – The Middle East
1 July 2020
Carrier billing is already a common method of payment for digital content in the Middle East. In April 2020, the average revenue per paying user (ARPPU) with carrier billing in...
6 Key Takeaways from DGC Dubai 2020
26 June 2020
From 21st to 23rd June we attended the MENA region’s biggest gaming industry conference – DGC Dubai (this year a virtual event). With panel discussions, one-on-one talks and launches from...
Learning in Lockdown – Why It’s Time for Mobile Payments in eLearning
16 June 2020
What is eLearning? Simply put, eLearning is learning via the internet, for example by watching an online tutorial, taking an online course, or joining a virtual classroom. eLearning is changing...
Contact form
"*" indicates required fields